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Schools, colleges and university are just some of the places where learning takes place but school kids and students can spend a lot of their time in these spaces. There are other places where people learn, some through doing courses at work or online or even learning from others around them in all sorts of situations. The posts here are about learning spaces, writings about learning and technology and thoughts and ideas about all of these.

There are loads of examples of innovative design on web site, in magazines and presentations - how did those come into being? In the majority of cases where good design can be identified the designers and architects have spent time working with the owners or users of a building to convert their vision into reality.

The fact that there are so many bad designs around would suggest that something has gone badly wrong in such cases. In the case of schools might this be because the users are used to their current buildings and can only envisage a better version or that the designers and architects are unable to convert the requirements into suitable designs? Not sure- but whatever the reason there is a desperate need to spend a long time thinking about alternatives and testing our existing thinking around school design before any real planning begins.

The fact that so many kids are not turned on to schools would suggest that what has become the 'standard' school designs are no longer fit for purpose. As an aid to thinking the issues through there is a useful resource at the School Design Research Studio by one Jeffery A. Lackney from the University of Wisconsin-Madison who has produced a paper entitled 33 Principles of Educational Design. The paper provides some real food for thought when considering the design of any new school.

If these principles should contribute to the creation of a vision for new accommodation or be a stimulus to thinking about what outcomes are required for any building programme then perhaps these slides illustrate the results of such thinking.


The Power of Communities


Students in the UK are tracked in their performance in English, Maths and Science from KS2 (age 11) through to KS4 (age 16).

The socio-ecomomic circumstances of each and every student is known based on a number of data indicators that provide an effectve tool to make accurate predictions of outcomes at KS4. This data is used by schools to target pupils whose prior attainment data indicates that they should be performing above their actual performance in an effort to ensure that they achieve their potential.

The graph above shows the outomes at the end of KS4 based on a large population of 14 to 19 year olds where it was possible to map individual data from KS2 to KS4 who were able to interact and collaborate online but where the degree of teacher interaction was very low. The graph shows the data divided into four quartiles based on their predicted outcomes and mapped to their level of activity online. The plot shows the difference in performance in the four quartiles for students who were active online and those that were not.

The outcomes are interesting as they indicate that for each group the students who were active online out-perform those that were not active. Further analysis also shows that these outcomes is nothing to do with the active uses being the more able students. Other analysis shows that the outcomes are not dependent on the level of teacher activity.

What would appear to be the case here is that allowing students to collaborate and communicate freely (subject to ensurance of adherance to an acceptable use policy) may well provide a dynamic that is difficult to create in any other way. The potential of online communities harnessed for the benefits of learning would seem to be of significant importance based on these findings.

While such analysis cannot demonstrate a causal relationship between online collaboration and outcomes it does show a strong correlation and one worthy of further investigation.




You don't need to leave it to expensive design companies to begin to visualise your school design ideas as now you can use Google Sketchup to explore the ideas for yourself - if you have the time that is!

With so many new school designs ending up with updated versions of what existed before maybe tools such as Sketchup provides an ideal opportunity for those involved to consider all sorts of alternative design ideas.

Google now hosts a School 2.0 Design collection of 3D models and there is an open invitation for designers to add their own designs. If this were to take off we could see a valuable resource of ideas to consider and modify to meet a range of different needs. The current set of 13 models have all been added by Fred Bartels whose other designs using Sketchup are fascinating to explore. The design he has come up with is wacky to say the least as the school is designed in the shape of a leaf. I would guess most architects would either throw their hands up in horror or rub them together thinking what they might charge for such a building. This said, the use of software like Sketchup makes it possible to explore ideas, discuss the use of space and how the association between different subjects may be incorporated into the designs.

The 13 models developed by Fred can be found a the The Google 3D Warehouse of School 2.0 Designs and the Sketchup software is free to download.

It would be good to think that students and their teachers might become involved in a dynamic dialogue about the school of the future - hopefully before the steamroller of a formal design activity involving the private sector begins.



There are a number of fundamental questions that tax anyone trying to formulate the ideal learning space whether that be physical or virtual. The question takes us right back to fundamental issues around teaching and learning.

If we assume learning takes place all of the time and is as a result of learners of any age interacting with something, i.e. a book, a person, a web site etc then where does teaching come into play and where not? It is pretty evident that unmediated learning can be a risky thing e.g. do a search on Google for endangered Octopus (as you might doing research into endangered species) and you end up with a spoof site all about the North American Tree Octopus!

Put a large enough group of learners online and allow them to collaborate, challenge and correct each others understanding and you have a community dynamic where, for some learners, the interaction with more knowledgeable peers is actually more effective than the encounter with a teacher.

No doubt teachers are critical to the mediation role within the learning process and we often turn to teachers for specific training or the acquisition of knowledge but in the case of the standard classroom in schools the extent to which these hard pressed people can provide a personalised curriculum for all their students is a tall order.

What we would appear to need then is a mix of opportunities for learning. the teacher and the class, the collaborative community, the learning resources and the vision by leaders to recognise this mix and explore how best to establish the new ways of working that are required.

With the advent of learning platforms there is a risk that we will simply replicate the traditional classroom online without harnessing the potential of the collaborative extended community to best effect. We may concentrate on using such systems as they were originally designed to be used i.e as course delivery systems and yet we know that there is the potential for so much more. Comments from a researcher at Lancaster university suggested that schools may actually need more than one online learning environment as the key requirements for teaching and learning may actually be different.

I have long thought that we need to develop a carefully crafted model for the learning environments of the future, particularly for students in the state school system attend compulsory education.

Research into the views of young people about their school experience reveal that many feel that it is not meeting all of their needs. If we are intent on delivering personalised learning then we need to listen to young people and build environments. Both physical and virtual, within which they can flourish.

Students also say that they want to be able to engage with other young people and in many cases the opportunities to do this are either difficult to arrange or are not sustained over long periods and are limited to specific projects.

The safe space of a learning platform or VLE, where learners are supported in their formal learning, combined with the more open global tools, where greater opportunities for social interaction become possible, must be our ultimate goal as educators. Our aim should be to ensure that we support learners effectively in their formal learning while allowing them to explore ideas and interests with each other. We also need to reach out to other learners world wide rather than requiring them to enter our closed managed online worlds which may well restrict the nature and extent of the discussion that can take place.

The diagram here shows how we could create much more stimulating online worlds. The use of RSS feeds are probably one of the most powerful ways of linking these external systems into the safer spaces without the need for complex API interfaces and authentication. Educators can ensure that their learners are aware of the risks associated with online system while harnessing them to serve the education process. A larger image is available here.

I would be interested to here how educators and/or learners use these different spaces and just what the impact of this approach might be.