Learning Repositories - The future for independent learning?
0 comments Posted by Dave Thomson at 14:04Some years ago I did some work for local schools to create a single sign-on system to allow schools to access a wide range of free and purchased e-learning content from a number of different suppliers.
The idea was to provide access to a wide range of learning resources for use at home and and at school which was always available. Interestingly some of the materials that schools bought were provided as content services covering a number of subjects.
Some months into the project I did some surveys of how the service was being used by speaking to students and teachers in some of our High schools. Pupils reported that they found some of the materials very helpful in clarifying or explaining things they had covered in class. Others said that they were able to look up other things they were interested in. Teachers were far less enthusiastic. Some said they hadn't promoted the content related to their subject as they didn't like it or it didn't explain topics in they way they wanted things explained. More worrying was the comment that they didn't want content made available for topics coming up in the future as it may 'spoil their lessons'!
What were were attempting to do was tap into the huge resource that is out on the net to support learning drawing on as many services as possible to increase the range and type of material available to young people.
The system we put together was based on the Shibboleth authentication and it worked very well - we ended up with more than 40 commercial services and some free content linked into the system but our real goal was to tap into the growing number of learning repositories around the world. Much of the work being done is focussed on university level students but a number of repositories also explore and index content for school age children.
One of the first we looked at was the Merlot repository which contains a large number of peer reviews materials including simulations, presentations, text materials and apps for mobile devices. Merlot allows integration with other search systems and the aim was to develop the search side of the system to allow pupils and teachers to access the materials they needed to support their learning or to use in their teaching. The potential is huge and the number of repositories has grown over the years, some specifically aimed at the younger students. A visit to any one of these repositories is well worth it - spend a little while there rather than dipping in - go to iTunes U and take a look at the awesome materials that are available there - again well worth an hour or two of your time.
So why is it that we are not all accessing learning where and when we need it? - why is it that these fabulous materials are not used across the world to support teaching and learning on a daily basis? How come that when you speak to almost any teacher they have never heard of them?
There are probably too many reasons to list but for me the main ones are:
1. Teachers are fixed in the way they work and teach - many do innovate but the critical mass of innovators in any particular school to change to way we learn and teach has not been reached. If something takes a bit more effort to do than their existing ways of doing things it tends not to be adopted.
2. Content is still difficult to locate and it means that teachers have to search for just the resource they regard as 'valuable' before they build it into their teaching. There is no common standard for indexing materials so you have to navigate each repository rather than being able aggregate many of them and carry out a single search.
3. Authentication into some of these services is not easy to automate so you end up registering with multiple sites and that involved too much fiddling about to get at the resources you need
4. Peer review is powerful, in that it establishes a 'value' placed on the resource by other practitioners. Trouble is there is no standard and no real match between the teaching you may do as a teacher and the reviewers
There are others but the potential is huge and the quality and range of resources is impressive and all given away free by educators. Once we have cracked the indexing, searching and access issues, the opportunities for personalised and independent learning would expand rapidly. Teachers would have access to a wealth of materials to promote the learning of their subject and students would have control of their learning. Institutions and formal learning would still be a key component of education systems around the world - I'm not a de-schooler, but the focus could become more individualised and to a degree paced for each learner.
It may be a vision for the future we never achieve but having a direction of travel is important and there are many that share the vision and are working hard to achieve it.

In the UK we have spent a lot of money over the years creating a high speed infrastructure for schools. Many schools have fast internet connections but I wonder just how many of them are working to establish what might be called an infrastructure for learning. What does this mean?....
What do we mean by quality indicators when thinking about building a new school.
The following information was provided as part of the UK's BECTa Agency work for UK government. Becta was disbanded in 2010. The links below have been updated to archive copies of materials which are still perfectly valid documents
Very often when you ask what is required in a new school design teachers and other stakeholder don't really know or they simply point out the things that they don't like about their current school. This is hardly the basis for establishing the design for a school of the future.
BECTa, the UK government agency for ICT has come up with a novel way of stimulating discussion between students, teachers, governors and others about the role of ICT in a school of the future. BECTa developed a set of ICT Quality Indicators (DQI's) on behalf of the government to encourage a better understanding of what we should strive for in the UK education system.
The original documents can be obtained from the links below:
- Word [http://localauthorities.becta.org.uk/upload-dir/downloads/ICT_quality_indicators.doc]
- PDF [http://localauthorities.becta.org.uk/upload-dir/downloads/ICT_quality_indicators.pdf
Impact: ICT can make a building a worthwhile place in which to work and learn. It can make an impact on learning and teaching.
Build Quality: ICT performance, scalability, environmental considerations, sustainability and adaptability.
Functionality: meeting the demands of any users and integrating different devices.
BECTa have developed an online tool called 'DesignMyICT' (Now unavailable) to help draw together the perspectives of various stakeholders and stimulate discussion about just what would need to be done so that a school could make the most of their available technology. The tool is free to use once you have registered and it is then possible to add stakeholders with differing perspectives, manage their interaction with the quality indicators and collect trends and accumulate profiles of opinion.
With so many new school designs ending up with updated versions of what existed before maybe tools such as Sketchup provides an ideal opportunity for those involved to consider all sorts of alternative design ideas.
Google now hosts a School 2.0 Design collection of 3D models and there is an open invitation for designers to add their own designs. If this were to take off we could see a valuable resource of ideas to consider and modify to meet a range of different needs. The current set of 13 models have all been added by Fred Bartels whose other designs using Sketchup are fascinating to explore. The design he has come up with is wacky to say the least as the school is designed in the shape of a leaf. I would guess most architects would either throw their hands up in horror or rub them together thinking what they might charge for such a building. This said, the use of software like Sketchup makes it possible to explore ideas, discuss the use of space and how the association between different subjects may be incorporated into the designs.
The 13 models developed by Fred can be found a the The Google 3D Warehouse of School 2.0 Designs and the Sketchup software is free to download.
It would be good to think that students and their teachers might become involved in a dynamic dialogue about the school of the future - hopefully before the steamroller of a formal design activity involving the private sector begins.
The development of tools for social interaction and which foster collaboration and membership of online communities has exploded in recent years. Myspace, Flickr, Bebo etc are all sites which draw people in, share their identities and interests and then share in all sorts of ways (some not quite legal).
There are tensions in the educational world regarding such technologies. Leading advocates like Steven Downes would claim that Web 2.0 will provide massive opportunities for learning but absolutely not in the traditional school or even a school at all. Others say it is the way forward and it has a significant contribution to make to, what you might call, more formal education.
The term Learning 2.0 was coined (I guess) by those advocates of Web 2 technologies to claim the educational ground and to promote their vision of the way the future of learning should go. Learning 2.0 is really what Wikipedia would refer to as e-learning 2.0 i.e. the second generation of e-learning tools based around collaborative tools such as wikis and blogs etc.
Most innovations in learning and which have an ICT component have come and gone - remember the CD ROM? We have been through a whole raft of software and hardware systems which we have put into schools. In most cases the ones that stick are those that seem best to fit the traditional mode of teaching and learning e.g. Learning Platforms as course delivery systems or whiteboards which look a lot more interesting that black ones but still hang on a wall at one end of a room and have everyone looking at it!
The same fate may lie in wait for Web 2.0 and e-learning 2.0 if we try to fit it into the standard school setting other than to be used by a few interested people with a passion for exploring at the edges of what we still refer to as schooling.
Alan November was asked a question about the relationship between web 2 and learning 2 at a recent conference - although the audio is poor his comments are pretty realistic.
It was launched in 2006 and now has around 140,000 documents in its database. A browse of the groups contained within Scribd shows the extent of the collections with some very interesting vintage print adverts, material on Wen 2.0 and even some open text books. Trouble is that, as you might guess the adult section contains the most resources , some 17,000 making it a difficult resource to see used in schools.
One thing that Google does not do is allow you to visualise the web, your searches or, as far as I know, use other inputs than text.
LivePlasma does a similar thing for music and film (or nearly) enter an artists name or the name of an actor and a set of dynamic links appear mapping out the interconnections between the searched for artist.
A number of search engines convert their results into a dynamic map of linked keywords. Quintura provides a map and the search results side by side. One I particularly like actually gives you rewards and more functions the better use you make of the search engine. Ujiko rewards your searching with points. With every 10 points, you move to the next level. They say that 'Your search engine is mutating, new buttons appear giving you access to advanced features (search video, images, news, encyclopedia, advanced filters, animated skins, web archive, traffic details...)'
Many educators are concerned about the way in which students seem to accept the results thrown up by Google as the ultimate truth and there are major efforts in the UK to raise the level of web literacy for students and educators alike.
Understanding what you are looking at, knowing its origin and whether the content is valid is a 21st century skill for learners of any age. We have never been in the quite the position of having to validate the sources of information they way we do now.
Many of us are used to paper based publications which have ISBN numbers, known publishers and which are subject to peer review or scrutiny by peers prior to piublication and we are often told something about the author. This is not the case for the web and search engines like Google. A colleague of mine created a situation in a school which was filmed for Teacher's TV - a UK service sharing practice and ideas within the teaching profession.
This film says it all. If the film does not run or you have difficulties you can access it here.
There are a number of Information Literacy resources available on the web and it is vital that we make kids safe, not by blocking access to things or preventing them using the web, but by providing them with the information literacy skills that they will need for the future.
Tony Buzan is probably one of the best known proponents of Mind mapping as a means to aid thinking by using a diagram to represent words and ideas.
The development of computers allowed the Mind mapping idea to become extremely flexible and Tony Buzan developed his own software to allow maps to be created and stored.
Now the web host a number of mapping tools that not only allow you to create and even illustrate mind maps but to share them with a wider community of users . Most of the online mind mapping tools are free to use but additional features can be accessed at an additional cost.
Probably one of the best around is MindMeister which is simple to use and has a large number of maps created by other users to browse. Another is Mindomo, which also has a library of maps to access but is a little more powerful. Yet another is Bubble.us with similar features but has a relatively limited tool set.
If thinking is a human trait, and we often think through things with other people, then using this sort of online tool provides new opportunities.
You can create animated sequences and then post them to the Scratch online community to be dowloaded, modified and republished. I managed to produce a rather feeble attempt can be found here.
Since the launch of the Scratch online community in May 07 over 18000 animations have been posted to the scratch web site.
It is free and can be downloaded here.

The online application is free to use for a limited number of diagrams but for most casual users this would be ok.
There are a number of different shape libraries including flowchart sybmols, room layouts and computer interface design. Users can make their own as well.
Once created the drawing can be shared with other collaborators or published to a Blog or Web site using a simple script. Fles can also be saved for off line use as jpg, svg or png files.
Access Gliffy at http://www.gliffy.com/




